I used to field marines. Then GW started pumping out propaganda to try and get everyone to play as them. At that point, I switched to Tau.
I'm not a great fan of heavy weapon teams, though. In terms of guard, I like the classic infantry/tank batallion, backed up by an artillery squad and some ratlings. The two things that make a guard army are the tanks and the Orders issued by commanders, after all.
you forgot field 'promotions' issued by the commissars. but they I field three full platoons each support by three leman russ punishers, then have three storm trooper squads in vendetta gunships to annoy space marine players.
Tau are meant to be getting the next update, but honestly, I'm not sure if I should bother continuing to play. The amount of s**t GW is putting into new codices etc is just retarded. Frankly, by the time they're done, there will be a rule saying if you play marines you auto-win, and if two marine players face off, the one that looks most like an Ultramarine wins.
I can see them doing that with marines, however they reason they are pushing marine so heavily is to target really young kids which is a good marketing technique get young kids hooked parents will buy to shut them up.
But marines are not invincible since every marine player I face they are thrashed by turn 3. Mainly due to the amount of fire I put into them.
Yes, but see, that's just pouring firepower onto them. There's no strategy behind it (no complex one anyway) it's just hit them in the hope they die. Marines are still ridiculously OP, especially in the hands of an experienced player, and everyone I faced with them lost. heck, a Tau player who had been playing for twelve years lost to me when I had come close to the end of my second year. Part of it was tactics, but mostly it was OP marines and the jammy dice rolls of terminators.
With the budget hike, the marketting technique is going to become rarer and rarer in success. You see, by raising prices, they eliminate casual gamers who don't have a big budget on these things. They also raise the par for new gamers, resulting in a lower influx of players, thus lowering their profits. The only constancy they will have is hardcore gamers, which make up a minority of total gamers. With this lack of new players, and old players either dying off or getting bored we can expect to see a drop in GW's prices if they expect to survive.